Obviously, nothing so powerful and multifaceted could ever be that simple.
#School of magic how to#
As with all powerful things, great effort has been expended in the pursuit of understanding magic – where it comes from, what it can do, and how to harness this power to the caster’s will.Īs such, magic in D&D is broken up into eight categories or ‘schools’: Conjuration, Necromancy, Evocation, Abjuration, Transmutation, Divination, Enchantment, and Illusion. It can raise the dead, turn back time, and heal the most grievous wounds. Magic can raze entire cities to the ground. Magic is an intrinsic part of Dungeons & Dragons, allowing those who wield it – whether they be powerful archmages, vile necromancers, or those bound in service to the gods – to do incredible, impossible things. A subtle suggestion that worms its way into your mind, resolving itself into an irresistible urge to obey. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.The searing heat of a fireball. Spells change the properties of a creature, object, or environment. Transmutation “Changin’ stuff” (Transmute: to change) Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.Įxamples: Chill Touch, Spare the Dying, False Life, Blindness/Deafness, Gentle Repose, Resurrection Spells manipulate the energies of life and death. Spells deceive the senses or minds of others.Įxamples: Invisibility, Magic Mouth, Simulacrum Illusion “Trickin’ stuff” (Illusion: a deception) Others channel positive energy to heal wounds.Įxamples: Fire Bolt, Light, Cure Wounds, Heal, Magic Missile, Spiritual Weapon, Earthquake, Telepathy
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Some call up blasts of fire or lightning. Spells manipulate magical energy to produce a desired effect. Spells affect the minds of others, influencing or controlling their behavior.Įxamples: Charm Person, Sleep, Hold Person, Zone of Truth, Power Word KillĮvocation “Makin’ energy stuff” (Evoke: cause an effect) Some conjurations create objects or effects out of nothing.Įxamples: Entangle, Fog Cloud, Dimension Door, Cloudkill, Teleport, Wishĭivination “Knowin’ stuff” (Divine: discover or learn)Įxamples: Identify, Speak with Animals, Detect Thoughts, See Invisibility, ScryingĮnchantment “Convincin’ stuff” (Enchant: to cause someone to act in a way it usually wouldn’t) Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Spells involve the transportation of objects and creatures from one location to another. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes.Įxamples: Alarm, Protection from Evil and Good, Arcane Lock, Glyph of WardingĬonjuration “Makin’ stuff” (Conjure: to create)
![school of magic school of magic](https://i.redd.it/2cslb9c2x6wz.png)
You know what it does, but when they ask what school of magic it is, do you know? Remember that some magic, such as some potions, aren’t associated with any school.Ībjuration “Protectin’ stuff” (Abjure: to renounce)
#School of magic Pc#
Here is a cheat sheet for when a PC uses an identify spell on a magical item in your dungeon.